Post by Raistlin Majere on Jul 16, 2007 16:07:45 GMT -5
Gods of Good
The Gods of Good believe that teaching mortals to love order and law is the way to preserve the Balance. Their combined doctrine is encouragement, nurturing, and love. They defend the world and mortals from evil, but usually through mortals themselves. The Gods of Good are led by Paladine until the War of Souls. Afterwards, they unofficially follow Mishakal, but have no true leader. They reside in the Dome of Creation, a plane of light and positive energy. The plane houses the essences of all the Gods of Good except Paladine who is now mortal, and Solinari, who remains closer to the world in his white moon.
Branchala
Branchala, also known as The Bard King, the Song of Life, and the Songmaster, represents the godly power of inspiration. He encourages souls to rise to greater heights of happiness and beauty. He is the patron of music and poetry. He is closely allied with Habbakuk, and their followers often work together. Branchala earliest endeavors made a place of romance and esteem, bringing art and song in Krynn's mortals. The elves hold Branchala in high regard. In addition to his alliance with Habbakuk, Branchala works with Mishakal. He can be at odds with Kiri-Jolith, Majere, and Paladine because of their lawful tendencies and Branchala's chaotic ones. Among the Gods of Neutrality he is closest with Sirrion because of their joint interest in art and creativity. He opposes Chemosh, Hiddukel, and Morgion the most among the Gods of Evil. His celestial symbol is the constellation Harp.
Habbakuk
Habbakuk, also known as The Fisher King, Skylord, and the Blue Phoenix, represents the godly power of persistence. He believes in the perseverance of the soul and its opposition to adversity for the greater goal. Habbakuk's interests are generally directed at animals of all kinds. He is the patron of rangers, hunters, and the natural cycle of life and death, abhorring things like undead. He also represents loyalty and obedience to the whole. He promotes persistence of truths that promote good. He has a strong presence in the world through patronage of good druids and rangers. Sailors and explorers also honor him. In times of war and crisis he directs his efforts towards the renewal of life. His closest ally is Branchala and is also close with Mishakal, Paladine, and Kiri-Jolith. He is closest to Chislev and Sirrion among the Gods of Neutrality for their roles in nature. He opposes Chemosh and Zeboim for their interference in the cycle of life. His celestial symbol is the constellation Phoenix.
Kiri-Jolith
Kiri-Jolith, also known as the Sword of Justice and the Bison of Heaven, represents the godly power of unity. He encourages the soul to grow as a part of the whole in order to benefit from the strength of brotherhood. He patrons soldiers and warriors who fight in order to defeat evil. He promotes courage and justice, and is the spirit of honorable battle. He is not a warlike god, however, but supports war when it is necessary to maintain integrity. He promotes strength of spirit in times of peace. He is the courageous spirit of bonds among mortals. He is the patron of the Knights of Solamnia, and his warrior priests lead the fights against evil armies and advise rulers. Kiri Jolith is close with most of the Gods of Good, particularly Paladine and Habbakuk. He has the least in common with Branchala. He is closest to Reorx and Shinare among the Gods of Neutrality, and is in opposition with Sargonnas, his opposite in war, who has a more violent approach to battle. He is also against Hiddukel because of his lies and deceit. His celestial symbol is the constellation Bison's Head.
Majere
Majere, also known as Mantis of the Rose, Master of Mind, and the Dreamsender, represents the godly force of discipline. He believes the way for the soul to become better is through discipline and hard work. Majere is seen as distant and separate. He encourages mortals to look within for enlightenment, rather than turn to worldly desires and material goods. He is friend and adviser to Paladine. He has few faithful compared to the other gods, but does have a following of monks. His influence on the world is constant but subtle. He often gives counsel to the other Gods of Light in times of crisis. He is appreciated by all the Gods of Good, advising Paladine, Kiri-Jolith, and Mishakal. He rarely interacts with Branchala or Habbakuk, and counts among the Gods of Neutrality Gilean, Shinare, and Zivilyn his allies. He does not have any specific enemies among the Gods of Evil but responds to evil quickly. His celestial symbol is the constellation Rose.
Mishakal
Mishakal, also known as the Light Bringer, the Healing Hand, and the Blue Lady, represents the godly power of restoration. She embraces the soul's wish to grow and to learn from mistakes. She is the patron of healing, motherhood, and restoring the lost. She actively works to make things right in the world and tries to rid the world of evil with her compassion. Her nature sometimes conflicts with the violent conditions her faithful encounter, but she has a wide breadth of worship during times of strife. She was the Goddess who restored the knowledge of the true Gods during the War of the Lance. Mishakal is constantly loving and protecting to the world. The cleric Goldmoon was given the Blue Crystal Staff to restore the faith of the Gods to the world. The teachings of Mishakal, taken up by Goldmoon, led to the discovery of mysticism when magic was lost after the Chaos War. She is loved by all the Gods of Good, and the Gods of Neutrality all hold her in regard. She is in opposition to every God of Evil for the same reasons she is beloved by the Gods of Good. Every God of Evil harms life in some way, and for that reason Mishakal opposes them all. Her celestial symbol is the constellation Infinity.
Paladine
Paladine, also known as the Platinum Dragon, the Valiant Warrior, and Draco Paladin, represents the godly force of majesty. He sponsors the soul's aspirations to rise to greater heights and to improve itself by following the example of others. He grants divine right to kings and rulers. Paladine represents the power of redemption and righteousness can have on the world. He exemplifies glory and victory. He was one of the first Gods summoned from the Beyond. He is the leader of the Gods of Light until the War of Souls. He furthers the High God's plan among those who follow the ideals of compassion and peace. He leads the other Gods of Good through his example. Paladine responds to the demands of the Kingpriest, who arrogantly demands power from the Gods, by casting the fiery mountain upon the world, causing the Cataclysm. Paladine takes the form of the absent minded wizard Fizban to aid the Heroes of the Lance. He sacrifices his godhood after the War of Souls to balance Takhisis's death. He is a patriarch of sorts to the Gods of Light. He is advised by Majere and is the partner of Mishakal. Kiri-Jolith and Habbakuk are also close to him. He honors Solinari by taking the form of a white robed wizard during the War of the Lance. He respects the Gods of Neutrality with no special friends among them, and opposes all Gods of Evil. His celestial symbol is the constellation Valiant Warrior.
Solinari
Solinari, also known as the Mighty Hand, the Ivory Disk, and God's Eye, represents the godly power of magic used for good. He patrons wizards who use their magic with the ideals of compassion, protection, and foresight. As one of the creators of the Laws of High Sorcery he upholds them vigorously. At one point he is the divine power of vigilance, but when he and his cousins in magic abandon the godly planes to be closer to the world he becomes less focused on the Progression of Souls. Solinari guides the souls of good wizards to the Beyond. At one point he dwells in the Dome of Creation but chooses to represent himself in the white moon of Krynn in order to watch over and protect magic. He promotes using magic for the good of all the world. He is friendly with Majere, Habbakuk, Branchala, and Mishakal. He is saddened at Paladine's downfall and offered him his protection, which Paladine, called Valthonis, refused. His relations with the other Gods is minimal, aside from the other Gods of Magic, Lunitari and Nuitari. His celestial symbol is the silver moon, Solinari.
The Gods of Good believe that teaching mortals to love order and law is the way to preserve the Balance. Their combined doctrine is encouragement, nurturing, and love. They defend the world and mortals from evil, but usually through mortals themselves. The Gods of Good are led by Paladine until the War of Souls. Afterwards, they unofficially follow Mishakal, but have no true leader. They reside in the Dome of Creation, a plane of light and positive energy. The plane houses the essences of all the Gods of Good except Paladine who is now mortal, and Solinari, who remains closer to the world in his white moon.
Branchala
Branchala, also known as The Bard King, the Song of Life, and the Songmaster, represents the godly power of inspiration. He encourages souls to rise to greater heights of happiness and beauty. He is the patron of music and poetry. He is closely allied with Habbakuk, and their followers often work together. Branchala earliest endeavors made a place of romance and esteem, bringing art and song in Krynn's mortals. The elves hold Branchala in high regard. In addition to his alliance with Habbakuk, Branchala works with Mishakal. He can be at odds with Kiri-Jolith, Majere, and Paladine because of their lawful tendencies and Branchala's chaotic ones. Among the Gods of Neutrality he is closest with Sirrion because of their joint interest in art and creativity. He opposes Chemosh, Hiddukel, and Morgion the most among the Gods of Evil. His celestial symbol is the constellation Harp.
Habbakuk
Habbakuk, also known as The Fisher King, Skylord, and the Blue Phoenix, represents the godly power of persistence. He believes in the perseverance of the soul and its opposition to adversity for the greater goal. Habbakuk's interests are generally directed at animals of all kinds. He is the patron of rangers, hunters, and the natural cycle of life and death, abhorring things like undead. He also represents loyalty and obedience to the whole. He promotes persistence of truths that promote good. He has a strong presence in the world through patronage of good druids and rangers. Sailors and explorers also honor him. In times of war and crisis he directs his efforts towards the renewal of life. His closest ally is Branchala and is also close with Mishakal, Paladine, and Kiri-Jolith. He is closest to Chislev and Sirrion among the Gods of Neutrality for their roles in nature. He opposes Chemosh and Zeboim for their interference in the cycle of life. His celestial symbol is the constellation Phoenix.
Kiri-Jolith
Kiri-Jolith, also known as the Sword of Justice and the Bison of Heaven, represents the godly power of unity. He encourages the soul to grow as a part of the whole in order to benefit from the strength of brotherhood. He patrons soldiers and warriors who fight in order to defeat evil. He promotes courage and justice, and is the spirit of honorable battle. He is not a warlike god, however, but supports war when it is necessary to maintain integrity. He promotes strength of spirit in times of peace. He is the courageous spirit of bonds among mortals. He is the patron of the Knights of Solamnia, and his warrior priests lead the fights against evil armies and advise rulers. Kiri Jolith is close with most of the Gods of Good, particularly Paladine and Habbakuk. He has the least in common with Branchala. He is closest to Reorx and Shinare among the Gods of Neutrality, and is in opposition with Sargonnas, his opposite in war, who has a more violent approach to battle. He is also against Hiddukel because of his lies and deceit. His celestial symbol is the constellation Bison's Head.
Majere
Majere, also known as Mantis of the Rose, Master of Mind, and the Dreamsender, represents the godly force of discipline. He believes the way for the soul to become better is through discipline and hard work. Majere is seen as distant and separate. He encourages mortals to look within for enlightenment, rather than turn to worldly desires and material goods. He is friend and adviser to Paladine. He has few faithful compared to the other gods, but does have a following of monks. His influence on the world is constant but subtle. He often gives counsel to the other Gods of Light in times of crisis. He is appreciated by all the Gods of Good, advising Paladine, Kiri-Jolith, and Mishakal. He rarely interacts with Branchala or Habbakuk, and counts among the Gods of Neutrality Gilean, Shinare, and Zivilyn his allies. He does not have any specific enemies among the Gods of Evil but responds to evil quickly. His celestial symbol is the constellation Rose.
Mishakal
Mishakal, also known as the Light Bringer, the Healing Hand, and the Blue Lady, represents the godly power of restoration. She embraces the soul's wish to grow and to learn from mistakes. She is the patron of healing, motherhood, and restoring the lost. She actively works to make things right in the world and tries to rid the world of evil with her compassion. Her nature sometimes conflicts with the violent conditions her faithful encounter, but she has a wide breadth of worship during times of strife. She was the Goddess who restored the knowledge of the true Gods during the War of the Lance. Mishakal is constantly loving and protecting to the world. The cleric Goldmoon was given the Blue Crystal Staff to restore the faith of the Gods to the world. The teachings of Mishakal, taken up by Goldmoon, led to the discovery of mysticism when magic was lost after the Chaos War. She is loved by all the Gods of Good, and the Gods of Neutrality all hold her in regard. She is in opposition to every God of Evil for the same reasons she is beloved by the Gods of Good. Every God of Evil harms life in some way, and for that reason Mishakal opposes them all. Her celestial symbol is the constellation Infinity.
Paladine
Paladine, also known as the Platinum Dragon, the Valiant Warrior, and Draco Paladin, represents the godly force of majesty. He sponsors the soul's aspirations to rise to greater heights and to improve itself by following the example of others. He grants divine right to kings and rulers. Paladine represents the power of redemption and righteousness can have on the world. He exemplifies glory and victory. He was one of the first Gods summoned from the Beyond. He is the leader of the Gods of Light until the War of Souls. He furthers the High God's plan among those who follow the ideals of compassion and peace. He leads the other Gods of Good through his example. Paladine responds to the demands of the Kingpriest, who arrogantly demands power from the Gods, by casting the fiery mountain upon the world, causing the Cataclysm. Paladine takes the form of the absent minded wizard Fizban to aid the Heroes of the Lance. He sacrifices his godhood after the War of Souls to balance Takhisis's death. He is a patriarch of sorts to the Gods of Light. He is advised by Majere and is the partner of Mishakal. Kiri-Jolith and Habbakuk are also close to him. He honors Solinari by taking the form of a white robed wizard during the War of the Lance. He respects the Gods of Neutrality with no special friends among them, and opposes all Gods of Evil. His celestial symbol is the constellation Valiant Warrior.
Solinari
Solinari, also known as the Mighty Hand, the Ivory Disk, and God's Eye, represents the godly power of magic used for good. He patrons wizards who use their magic with the ideals of compassion, protection, and foresight. As one of the creators of the Laws of High Sorcery he upholds them vigorously. At one point he is the divine power of vigilance, but when he and his cousins in magic abandon the godly planes to be closer to the world he becomes less focused on the Progression of Souls. Solinari guides the souls of good wizards to the Beyond. At one point he dwells in the Dome of Creation but chooses to represent himself in the white moon of Krynn in order to watch over and protect magic. He promotes using magic for the good of all the world. He is friendly with Majere, Habbakuk, Branchala, and Mishakal. He is saddened at Paladine's downfall and offered him his protection, which Paladine, called Valthonis, refused. His relations with the other Gods is minimal, aside from the other Gods of Magic, Lunitari and Nuitari. His celestial symbol is the silver moon, Solinari.